Thursday, November 11, 2010
Phillip's Project 6 summery
On this Summery of my project 6 questionnaire I was very shocked by what I found in return. I was hoping people were more educated about what games they let their children play, but most people didn't know very much about games and/or the rating system on the box. I sent out this questionnaire on gaming's impact on America's children. Out of 18 returns 17 people stated that gaming has greatly influenced our children today. The next question was "How many TV based gaming consoles are on the market today?" The correct answer was 3 the XBox360, the PlayStation 3, and Nintendo Wii. Six people said 6. Seven people said 5. Four people said the correct number which is 3 systems. And one person said 1 system. The games that most people like to play by genre are: 4 people said role playing. Six people said they liked racing games. Four people said they like to play games in the other category. Three people play fighting games. And 1 person plays educational games.
I was also curious as to see how much money per year people would spend on video games and here is the results. 12 people said that they spend less than $50 per year on games for systems. "This shocked me, for I would have thought people would have spent more money than that on video games." 4 said they spend more than $50, and 2 people said they spend more than $100 dollars per year on games. The Next question in the lineup was "How many hours a day do you play TV based gaming consoles." 17 people said they play games more than 2 hours a day and 1 person said they play for more than 4 hour per day. "I guessed most people would have answered around four or more hours per day, so I was astonished when they were less than that." I also asked a question that went "If your child wanted a bloody and violent game would you still buy that game knowing your child should not have it?" 17 people said they would not buy it and 1 person said that they would. "I guess that one person doesn't care for their child's well being that much!"
On the back of every video game box for any system you have a code that goes something like this: (Early Childhood, Everyone, Everyone 10+, Teen, Mature 17+, Adult 18+.) This is put there by the entertainment Software Rating Board. The ESRB labels the games according to the content in the game. For more information here is the ESRB website http://www.esrb.org. Out of 18 people 1 said they don't know don't care! 11 said they didn't know what the initials of ESRB stood for and 5 people knew what the initials stood for. "This is very scary that these people will be buying games for their children one day and they do not even know how to pick the right game for their child." The next question in the lineup was what games are younger children playing today? And the responses were 4 people said role playing. 1 said violent games and 12 people said sport games.
An interesting question I asked was "How often do children play games?" 8 people said that children play between 3-5 hours a day!!!! I could not believe that response when i seen it, but it does shed some light on why children have difficulties in doing school work. How can they do school work when children are tied to a TV screen for up to 5 hours a day? the last question I asked was "Do you think video games are a cause of divorce and separation of couples in the United States?" 13 people said yes and 5 people said no.
In conclusion I learned that most people do not take the time to see if something is good for them or their child. The child says I want it and then the parents buy it for them. The time also that children spend on video games is crazy and should be better controlled by their parents. This inability to monitor children's time on video games could account for the lack of attention and poor grades that most children in school have. Also parents need to be more proactive in what and how their children are doing, especially when it comes to video games. Until parents can make children do more work and less games it will always hamper the child's ability to effectively learn.
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